pdf, 2011-2016, 20 pages
In
ten seconds, you will be able to guess any information thought among
two possibilities.
It
can be any effect where there are two outcomes.
-
Improvised
- Very versatile principle
- Can be used in existing routines where you need to know for instance if a thought card is RED or BLACK, if a spectator likes something or not, etc.
- Very versatile principle
- Can be used in existing routines where you need to know for instance if a thought card is RED or BLACK, if a spectator likes something or not, etc.
Key
points :
-
The nice thing about this principle, is that it is 100% impromptu,
and even improvised.
- 100% Hands off
- 100% Hands off
-
No stooges.
-
No gimmick or electronics.
-
Works with many objects that can be borrowed (pen, knife/spoon/fork,
lighter, eraser, card box, pack of cigarettes, cigarette, phone,
bill, envelope, book, notepad, piece of paper, glasses, hat,
scissors, business cards, etc.)