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THE GUIDE

pdf, 2011-2016, 20 pages

In ten seconds, you will be able to guess any information thought among two possibilities.
It can be any effect where there are two outcomes.
- Improvised
- Very versatile principle
- Can be used in existing routines where you need to know for instance if a thought card is RED or BLACK, if a spectator likes something or not, etc.

Key points :

- The nice thing about this principle, is that it is 100% impromptu, and even improvised.
- 100% Hands off
- No stooges.
- No gimmick or electronics.

- Works with many objects that can be borrowed (pen, knife/spoon/fork, lighter, eraser, card box, pack of cigarettes, cigarette, phone, bill, envelope, book, notepad, piece of paper, glasses, hat, scissors, business cards, etc.)